3D Design and Animation are Changing

Currently it takes a great deal of skill and knowledge to create a 3D render of just about anything, not even including the part about making it look good. But this could all be changing. With very few exceptions, changes in 3D programs such as Maya and Blender were evolutionary. The programs could do new things, render substances better, etc. But now one program and a game may vastly change how things work.

T.E.D.D.Y. is, what I will call, a Sketch 3D program. You merely create a sketch and the program procedurally creates the rest of the volume to create a 3D object. You can then make changes and additions to the model with the same sketch technique. Just view the video below.

Now this program certainly not going to create rich and highly detailed models for use in next gen games. But it suddenly allows many artists with basic skills to begin to be able to realize their art as models that can be manipulated in new ways. And with evolution of this program it may become a platform to create much more detailed designs.

The game Spore is also going to revolutionize both gaming and 3D design. The ability to create living breathing creatures to look and be any way you want is amazing. And the game will procedurally animate anything you make. Just watch Robin Williams play with the creature editor and make the most implausible animal a very real creation in the game.

With proper scripting editors could be made for many levels of complexity. This could allow the budding artist to quickly and easily create a fairly stunning 3D render or animation without needing years of additional training and practice. Your average person would still not be making any movie or next gen game level models, but the field would no longer be such an exclusive playground.

I very much look forward to seeing how these ideas develop on the larger software scale over time!

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